Projects

VESP – virtual extended sensory palate – will be making an edutaining VR animal-based experience, grounded in reality, but stylized for accessibility. An example of an experience could be “a bee pursuing flowers using electrolocation.”

Semester long project at Carnegie Mellon University in Spring 2021. Pitched to and approved by faculty.

ProtoChamp developed an exergaming experience for college aged people stuck inside during the pandemic using an under-the-desk bike pedal and a webcam.

Semester long project at Carnegie Mellon University in Fall 2020.

DTOX worked with Games for Change on a transformational experience exploring online gaming toxicity and solutions to foster more positive online spaces. This was presented at the Games for Change Festival in July 2020.

Semester long project at Carnegie Mellon University in Spring 2020.

Interdisciplinary teams of 4 to 5 work together to create interactive entertainment experiences. These teams are usually made up of two programmers, two artists, and one sound designer. Each project lasts 1 to 3 weeks, in which teams work iteratively based on playtest, class, and instructor feedback.

Semester long course at Carnegie Mellon University in Fall 2019.

Scarf Cats is a co-op adventure game where you and a friend work together to solve puzzles and traverse the world, all while tied together by a scarf!

Created over the course of a semester at Michigan State University in Spring 2019.

Lika is a casual atmospheric side-scrolling mobile game where you guide leaves through the four seasons to restore color and balance to the forest.

Created over the course of a semester at Michigan State University in Fall 2018.

The Spectrum Health Virtual Reality Experience aims to make visits to Spectrum Health facilities as stress-free as possible. Users can connect to the site on their mobile devices and computers and have the option to use virtual reality devices to view rooms within Spectrum Health locations.

Created over the course of a semester at Michigan State University in Fall 2018.

This game allows a user to identify shapes and colors using the X-Keys tool. The game instructs the player by using vocal commands, and the player follows the directions by pressing the correct button.

Created over the course of a weekend-long hackathon called Spartahack in 2017.